Air Combat Maneuvering (ACM)
“Months of preparation, one of those few opportunities, and the judgment of a split second are what makes some pilots an ace, while others think back on what they could have done.”

Colonel Gregory “Pappy” Boyington, USMC
     Fighter aircraft exist to destroy other aircraft. The airplane itself may be considered only a weapons platform designed to bring the weapons system into position for firing. Fighter weapons have varied greatly over the years and each weapon has had unique requirements for successful employment. The requirements might include effective ranges, aiming, relative position of fighter and target, or a number of other factors. All of the requirements of a particular weapon system must be satisfied simultaneously in order for the weapon to be used successfully. Meeting these weapon-firing requirements, while frustrating those of the enemy, must be the goal of all air combat maneuvering.
      Basic fighter maneuvers (BFMs) are the building blocks of fighter tactics. They may be classified as primary maneuvers, which can be performed without regard to an adversary (e.g. accelerations, climbs, turns), and relative maneuvers, which must be described or performed in relation to other aircraft. Air combat maneuvering derives from basic fighter maneuvers and can be categorized into two basic approaches: the “Angles” Fight (Turn & Burn) and the “Energy” (Boom & Zoom) Fight. These labels refer to the first objective of the engagement. In the angles fight the tactician first seeks to gain a position of advantage (Angles), even at the expense of relative energy, and then attempts to improve this advantage until he achieves his required firing parameters. The purpose of the energy fight is to gain an advantage over the opponent while not yielding a decisive position of advantage. Once a sufficient energy advantage has been attained, it must be converted to lethal position of advantage, usually without surrendering the entire energy margin. Each of these tactical theories has benefits and drawbacks, depending in large measure on the aircraft involved.
      Pilot ability is the single most critical factor in determining success or failure. Tactics are selected primarily as the basis of available weapons capabilities of the opponents, and they are designed to optimize aircraft performance to achieve firing parameters before the adversary reaches his parameters. Depending on the initial conditions and weapons mixes, either angles or energy tactics may be preferable. Victory depends on having a tactical plan prior to the engagement and executing that plan aggressively.

Taken from Robert Shaws "Fighter Combat Tactics and Maneuvering"

Basic Air Combat Manuevers
The Chandelle
The Cork Screw
The Flat Scissor
The Hammerhead
The High Yo-Yo
The Immelmann Turn
The Lag Pursuit
The Lead Pursuit
The Lead Pursuit (Defense against)
The Low Yo-Yo
The Rope
The Split S
The Vertical Scissors
FSO News

NEXT FSO
Friday 04/29/05
23:00 hrs EST
Special Events
Arena

FSO Squad Ace

"TURNING THE TIDE"
Frame 1: ManeDog
Frame 2: ManeDog
Frame 3: RadShak

"COLORS OF FALL"
Frame 1: ManeDog

Frame 2: ManeDog
Frame 3: ?

Squad Rank
Jan 05: 13th
Feb 05: 10th
Mar 05: 24th
GV Training Camp
NEXT GV TRAINING
Wednesday 04/27/05
20:00 hrs EST
Dueling Arena
Bomber Aces

March 2005
ManeDog
DigrT2
RadShak

Fighter Aces

March 2005
ManeDog
NiceTry
En4cer

Tank Aces

March 2005
En4cer
DigrT2
ManeDog

Aces High
Bulletin Board
BB Forums
Ranks / Scoring
Special Events
Dueling Ladder
Sim Resources
Visitors
2660
Since Dec. 2004